hoi4 custom map maker

2092256 pixels or just over 11.18 megapixels). All states must be associated with a supply area. Press J to jump to the feed. provinces and world_normal bitmaps use this mode. * You can edit the data using excel or another text editing tool and paste it into the chart form. The offset is used for the animation in order to make it so that the animations of units within provinces are not directly happening at the same time, but have a delay. There are 3 primary files for buildings in the map folder: /Hearts of Iron IV/map/buildings.txt, which primarily decides the position of building models; /Hearts of Iron IV/map/airports.txt, which assigns the province within the state where the air base will be built; and /Hearts of Iron IV/map/rocketsites.txt, which assigns the province within the state where the rocket launch site will be built. Great for making alternate history scenarios. The blue channel decides on the Z value of the vector from 0 to -1: a value of 128 corresponds to 0, meaning it is not pointing at the viewer but rather perpendicularly depending on the X and Y values, while a value of 255 corresponds to -1, which means it's pointing at the viewer as much as possible. To locate them, one can choose the colour that the newly-generated province has and paint it over a spot that's safe to paint (Such as a large sea province or a corner of the map), and then use the colour select tool with 0% tolerance/0 threshold (name for the option depends on the image editor) in order to select it. Strategic regions are defined within /Hearts of Iron IV/map/strategicregions/*.txt files, where provinces are added to them individually. This is purely the visual appearance of the map and doesn't change it in any actual way. Are you sure you want to create this branch? The RGB channels define the default coloring of the map, which gets modified by terrain. There are two files related to the province definitions: The provinces bitmap is saved as a 24-bit RGB file. Questions, Paradox Editing this colourmap in particular would be much easier if the alpha channel should be separated from the RGB channels, as these serve different purposes. This is used for determining, for example, where naval bases can be built and where they can't. This decides the relationships between borders of provinces, allowing to create borders between non-directly adjacent provinces (such as strait crossings), block the border between two directly adjacent provinces (making it impassable), or otherwise set up adjacency rules that make crossing the border limited (such as the Gibraltar strait). You can add or update roads, routes, places and house numbers to bring accuracy and context to the digital world. State ID defines which state the building is located in. The list of provinces is a whitespace character-separated list of province IDs on which this railway goes. Usually set to 0.1 in the particularly snowy periods such as winter in Northern Scandinavia. Sometimes we are not the right fit. The previously-mentioned corrected copy of the province definition within the user directory would contain every province definition from the mod's definition.csv alongside every colour that's present on the bitmap but doesn't have a definition, which'll have a default entry as a land province with no continent and unknown terrain. Only the 'main branch' of the river should have the green source pixel, any branch connected to it via the red flow-in shouldn't have it. Each pixel in the bitmap itself (i.e. im having trouble on the "Hoi4Path" fairly certain the directory is correct. The map decides on the positions of pdxmesh objects. Really suprised this has been flying under the radar for so long, Do you still have interest in this project or is it abandoned? Press question mark to learn the rest of the keyboard shortcuts. The most important is the format used while saving, as wrong formats will cause CTDs while loading: The height and width of these images should be multiples of 64 to avoid CTD at startup. Bitmap adjacency result will be prefered. Every quote within the state's history file will get removed if a nudge edits it. Using different settings will cause CTDs while loading. on Paradox technology, Legal custom nations. Supply areas (For versions prior to 1.11), Documents/Paradox Interactive/Hearts of Iron IV/, /Hearts of Iron IV/map/terrain/colormap_rgb_cityemissivemask_a.dds, /Hearts of Iron IV/map/terrain/colormap_water_0.dds, /Hearts of Iron IV/map/adjacency_rules.txt, /Hearts of Iron IV/map/ambient_object.txt, /Hearts of Iron IV/map/strategicregions/*.txt, /Hearts of Iron IV/map/weatherpositions.txt, /Hearts of Iron IV/map/definition.csv.fixed, /Hearts of Iron IV/map/terrain/atlas0.dds, /Hearts of Iron IV/map/terrain/atlas_normal0.dds. Transactions can take a couple minutes to settle. Let's figure out a solution togeather. Even for provincial buildings, this is the ID of the state, not the province. Click here to create a map. This can break DLC checks (e.g. Advertisements Mode Step 1: Color and edit the map This is a first attempt to make such a resource available for free so I need the help of the community to improve and make it as accurate as possible. Vestisland is the name of the province, but the name that actually shows up on the map is determined by the localisation. A web-based tool to create national focus trees for your own mods in HOI4. There are several tools that can be used in order to generate a normal map from a heightmap. You currently do not have any team maps. Several of the indices map to the same terrain type and are merely used to change the texture used - from a gameplay perspective they are identical. for a specific era. These must be squares. 78 optimal combat width, -40% division attack. To correctly render, each river must have exactly one, by default green, start marker. The tiles are arranged in the left-to-right then up-to-down order starting from 0, as in the attached table. Rivers.bmp shows all minor rivers on the map. This is because the building definition is used not only for the model of the naval base, but also for assigning the sea province that the port goes out into. You are using an out of date browser. The HOI4 Programming Language - a modern, developer solution to HOI4 modding 154 1 15 r/hoi4modding Join 5 days ago Introducing California, Oregon, and Nevada in Stars and Stripes Forever: America After the Apocalypse 174 17 r/hoi4modding Join 3 days ago The Ultimate HOI4 Scenario Mod Tierlist 1 / 2 For example, a typical RGB-mode BMP file has a bitdepth of 24 with every colour allowed, but if an alpha channel (allowing transparency) is added, then the bitdepth gets to 32 as each level of transparency counts as a separate colour. When needed to port over to the mod, both should be opened throughout the image editor and the contents of the alternate one should be copied to the mod within the image editor as to preserve the colormap's order. For land provinces, it means that a border with a sea province (not a lake), and for sea provinces it means that a border with a land province. Example of the mapping of Plains (index 0) and Coastal desert (index 2) to the same plains terrain in map/terrain.txt, allowing to use a different texture for each one: The trees.bmp file determines where the trees are, how many there are, and what type of tree they are. You signed in with another tab or window. Work fast with our official CLI. /Hearts of Iron IV/map/terrain/colormap_water_0.dds is used to give tint to the water. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, No Pasarn! But, I wanted to make sure before I set out on my project. While the scenarios are playable, there's so far just a few war declarations. In order to mitigate this, you can set the HOI4 Province Editor This program is designed to simplify or replace needing to manually edit provinces.bmp and definition.csv when editing HOI4 Maps. Total bitdepth of an image per pixel is commonly shortened as the "-bit" suffix - such as "24-bit" meaning 24 bitdepth - or as "bpp", short for "bits per pixel". In addition to the heightmap, the Normal map also contributes to smoothness. No compression means that each pixel is assigned the same amount of bits. Contact me for any bugs or feature recommendations through the. Map editor :salivating. 'Impassable' fully blocks the connection between two provinces, while 'sea' creates a conditional border between the provinces (using an adjacency rule or otherwise), not requiring these provinces to have a direct border. Each line is formatted like this: 1 is the province's id number. offset specifies where the icon should move graphically starting from the middle of the province specified as the icon. Follow the rules before you post your comment, and if you see someone break the rules report it. Provinces should be done last, and after that stuff like states, supply regions, etc. The map frame is defined in the folder static. is_disabled is a trigger block evaluated for the country trying to use the adjacency rule that blocks it entirely if true. Thanks for the help, I figured Id have to go about it in that direction. It can be preferable to open these with text editors for greater performance. More can cause the game to run more slowly and unstably. In this video I explain how to make a custom map for a hoi4 mod using MapGenV2.2 and a custom tool I made to fix issues with MapGen.For the supply area I just made a list of numbers of states and pasted it in the first state area like the strategic regions. check the "fixed" variant created by the game in user directory. I'm presenting my current project, a combination of a random scenario generator and a map generation tool. Makes battlecruisers, battleships, heavy cruisers, and carriers less viable, makes the navy harder to detect, and removes 15% from positioning. 'Pro' : 'Business'}}, Renews: {{ minusSeven(product.expires) | date : 'MM/dd/yyyy'}}, Valid Until: {{ convertDateString(product.expires) | date : 'MM/dd/yyyy'}}, {{product.promoCode ? I would actually LOVE to do this, but maybe something like a randomized world if people want a different game without taking a long time to do it? 00 is pure black, FF is pure white. Upload an image. Worthy of a dlc of its own. After is the required provinces, these specify what a nation must control in order to be the owner of the adjacency. In the coastal map mode, darker colors represent provinces that are not coastal, while lighter colors are coastal. A Y position of 0 is equivalent to pure black on the heightmap, while a Y position of 25.5 is equivalent to pure white on the heightmap. Please see the. As I am sure you are aware, this is not a small task and there is sod all documentation for total map conversion. The river map is a 8-bit indexed bitmap with the same dimensions as the provinces bitmap. {{product.isTeam ? what about creating brand new ones? It might be necessary to delete this copy after making changes to the original file. This file must be encoded in UTF-8 without the byte order mark. Jun 26, 2022. These may be edited within a text editor or a table editor such as Excel or OpenOffice. Step 2 Add a title for the map's legend and choose a label for each color group. The strategic regions are used for ships and airforce as regions where they can be assigned, but they also serve for assigning weather. Please contact the moderators of this subreddit if you have any questions or concerns. Terrain.bmp is the file that determines the texture of your map and terrain combat modifiers in a province (although the modifiers can be overridden manually in the files found in history/provinces). Some image editors, such as Paint.net[1] or Microsoft paint, disregard the colormap when opening the BMP file, allowing the user to use any colour when editing. Step 1 Select the color you want and click on a country on the map. The /Hearts of Iron IV/map/unitstacks.txt file decides on the positions of unit models and victory points within each individual province. Inkarnate is a fantasy maps creator for dungeon masters, authors or tabletop RPG makers. This is used in the lighting calculations. Each of the indices corresponds to the tile index in the sprite map/terrain/atlas0.dds to use for rendering. These can be the result of picking a wrong colour or of anti-aliasing being turned on when editing the map. You currently do not have any maps shared with you. custom map Make a map of the World, Europe, United States, and more Color code countries or states on the map Fill in the legend and download as an image file Use the map in your project or share it with your friends Free and easy to use Plus version for advanced features Advertisements Color an editable map If a province borders another province several times in a disjointed manner, such as in the attached image, each one counts as a separate border.